Bizarre

The New Avengers - Season 1
Bizarre
The Ministry
Avengers 1
Avengers 2
Avengers 3
Avengers 4
Avengers 5
Avengers 6
Avengers 7
The New Avengers
The Eagle's Nest
New Avengers 1
New Avengers 2
The Avengers Movie

John Steed, Purdey & Mike Gambit are The New Avengers...

purdey.jpg

17/10/1976      The Eagle's Nest

When an agent, Stannard, is killed by poison-tipped fishing hooks, Steed and Purdey investigate. Meanwhile, Gambit is delegated to stand in for the dead agent at a lecture on suspended animation given by the world's foremost authority, Professor Von Claus. But the professor is abducted and taken to St. Dorca, a remote island inhabited by monks; here he is asked by Father Trasker to assist in unfreezing an injured member of their order. Following the trail, Steed arrives at the island pretending to be on holiday, while Purdey sneaks ashore in scuba gear. Steed infiltrates the monastery, and discovers that the monks are actually a troop of Nazis, who fled Germany at the end of the Second World War along with the frozen body of Adolf Hitler! Under threat of his family's death, Claus is forced to revive the Führer, as part of Trasker’s plans for a Fourth Reich. Steed and Purdey, now joined by Gambit, overpower the Nazis, and in the confusion, a dying Trasker accidentally shoots his beloved Führer.

 

24/10/1976      House of Cards

Gambit, disguised as a pop star and pursued by Purdey and a hoard of screaming fans, manages to whisk Vasil, a Russian defector, to safety before Perov, the agent sent to retrieve him, can prevent it. In disgrace, Perov fakes his own death and then reactivates a twenty-year-old team of ‘sleepers’ back into service. Each of these deadly double-agents is assigned to assassinate Steed, Purdey and Gambit. After these attacks are thwarted, Steed heads for the safehouse where Vasil is hidden, but he is followed by Perov, who concocted the whole plan just to locate Vasil. A last-minute act of bravery enables Steed to save Vasil’s life, while Purdey puts a stop to Perov.

 

31/10/1976      The Last of the Cybernauts ...??

A car chase involving Steed, Gambit and Purdey and a double-agent named Felix Kane ends in apparent tragedy when Kane's car crashes into a gasoline tanker and explodes. But unknown to our heroes, Kane survives, and is left disabled and horribly disfigured. Months later, Goff, former assistant to Dr. Armstrong, the infamous and insane creator of the mechanical killer Cybernauts, is released from prison. Kane employs Goff’s services to resurrect the Cybernauts as part of his mad revenge on the three agents. After Steed, Gambit and Purdey fight off attacks by a vicious Cybernaut, Kane devises a means to give himself a robot body. He attacks Purdey in her flat, but with the aid of some all-purpose ‘plastic-skin’, Steed and Gambit come to the rescue, and Kane is rendered immobile.

 

07/11/1976      The Midas Touch

When found smuggling gold dust into the country, Hong-Kong Harry, a disgraced former agent, reveals to Steed that the gold is to be used in an auction amongst arms dealers as part of a project called Midas. Meanwhile, gold-obsessed Professor Turner has infected a man code-named Midas with dozens of deadly diseases, while keeping Midas himself immune. After Turner gives Midas’ powers a test-run at a party, killing everyone in a matter of minutes, Purdey is caught by Midas' keepers as she attempts to investigate. Steed and Gambit hear of a dignitary’s visit to a gold exhibition, and rush to the museum to prevent Midas from killing her. Arriving in the nick of time, they rescue Purdey and imprison Midas within a sarcophagus, but not before Turner is touched by his own creation, and left to die in agony.

 

14/11/1976      Cat Amongst the Pigeons

Steed, Gambit and Purdey investigate the mysterious deaths of several agents, killed with split-second timing by an assassin that disappears into thin air. They discover that the culprit is Zarcardi, a bird conservationist; ostracized by his fellow ecologists, Zarcardi is taking his revenge by killing them one at a time using a special flute which drives birds into a killer frenzy. Steed seeks help from eminent ornithologist Professor Waterlow, and only just saves him from an attack by a vicious flock of birds by jumping into a swimming pool. Zarcadi attempts to dispose of Steed by trapping him in his range-rover with a large bird of prey, but Steed survives by trapping the creature under his bowler hat. Purdey tracks Zarcardi to his bird sanctuary, but is cornered by a flock of angry birds. In the nick of time, Steed and Gambit both arrive with baskets of cats to put paid to the feathered fiends, and Zarcardi falls fowl when he is killed in the confrontation.

 

21/11/1976      Target!

When agents start dropping dead of natural causes at an alarming rate, Steed, Gambit and Purdey find that the only common factor is that they had all gone on leave after taking target practice on a special shooting range run by operative Bradshaw. It is a range that only Steed has the distinction of completing with a score of 100%, and, determined to match Steed's record, Purdey takes the course, but only achieves 99% score. When Gambit plays an unintentionally fatal trick on Bradshaw, by shooting him with the guns from the course, he discovers that ink-squibs on the range contain deadly curare. The shooting range has been taken over by Draker and his midget assistant Kloekoe, two enemy agents bent on killing the department’s agents. Realising that Purdey has been hit and therefore poisoned, Steed races to her rescue, only to be poisoned by a curare-tipped dart fired from Kloekoe’s blowpipe. The antidote is located on the target range, and Gambit has to run the course in order to retrieve it. The enemy agents are killed by their own weapons, and Steed and Purdey receive the antidote just in time.

 

28/11/1976      To Catch a Rat

Seventeen years ago, Gunner, a British agent operating in the eastern sector, manages to shoot a double-agent code-named the White Rat in his leg, but is unable to stop him from escaping. Later, as part of his cover, Gunner is practising with a circus trapeze troop, but suffers amnesia after he falls to the ring below. In the present, an accident causes Gunner to regain his memory; he starts transmitting a code that is received by the department, and ministry official Cromwell sends Steed, Gambit and Purdey into action to locate him. After a frantic chase, Gunner finally confronts the White Rat, now revealed as Cromwell. The two exchange fatal gunshots just as Steed, Gambit and Purdey arrive at the scene.

 

05/12/1976      The Tale of the Big Why

Immediately after his release from jail, Bert Brandon, a convict with information concerning a governmental traitor, makes a short journey in a light aircraft, but is then killed by two criminals named Roach and Poole, who are attempting to find the location of where Brandon buried his secrets. The only clue that Steed, Purdey and Gambit have as to where the evidence has been hidden is in the form of a Western novel, ’Tale of the Big Why’. While Steed reads about the mating habits of Bessie, owner of the ‘Golden Wheel Saloon’, Purdey and Gambit drive around the countryside searching for clues, closely followed by Roach and Poole. Finally realising that the ‘Big Why’ refers to a location on an aviator’s map of Surrey, Steed, Purdey and Gambit discover that the traitor is Home Office official Harmer, and bring him to book.

 

12/12/1976      Faces

Five years ago, two homeless tramps notice that one of them, Torrance, is the exact likeness for the Executive in Charge of Home Security. After assassinating him and taking his place, the Torrance an his cohort, Mullins, team up with Doctor Prator, a shady plastic surgeon; together they hatch a scheme to find other vagrants that resemble top officials, and then to replace them. But after replacing a politician, the substitute dies of a heart attack, and Steed begins to suspect something is amiss. Realising the implications of such a plan, and knowing that anyone could be a double-agent, Steed leaves Purdey out of the assignment, instead sending Gambit to the Mission for the Distressed and Needy. Here, posing as a drunk, Gambit is recruited and trained to replace the ‘real’ Gambit. Purdey uncovers the plan, and goes undercover herself as ‘Lolita’, a tart who needs a new identity. As ‘Lolita’ and ‘Gambit’ suspect each other, another vagrant has been found to replace Steed. As friend suspect friend, the masterminds behind the plot are uncovered, and the deadly scheme is thwarted.

 

21/12/1976      Gnaws

Twelve months ago agent Marlow, assigned to the Ministry of Agriculture, was shot whilst investigating the theft of top secret documents. His murderers, two scientists called Thornton and Carter, accidentally washed a radioactive ‘growth’ isotope down a drain. In the present, Steed, Gambit and Purdey are stirred into action after reports come in of disappearing maintenance men, vanishing vermin and seismic readings that show something huge at large in the sewers. Purdey and Gambit join forces with their Eastern counterpart Chislenko, who is also investigating the sewers. Realising that what they face is a rat mutated to gigantic proportions by the isotope, Steed concocts some bait for the creature. Meanwhile, after the rat eats Carter, Thornton shoots Chislenko and captures Purdey. Steed throws the bait onto the scientist, who is killed by the rat, which in turn is despatched by Gambit with the aid of an armour-piercing rocket launcher.

 

07/01/1977      Dirtier By the Dozen

Steed, Gambit and Purdey are assigned the task of locating General Stevens, who mysteriously vanished after performing a spot-check on ‘Mad Jack’ Miller's 19th Commando unit. Recovering some film from a dead agent, Gambit discovers that the footage is of a British Army regiment fighting all over the world. Meanwhile, Purdey visits a pub near the base, and is promptly arrested. Steed, Gambit and Purdey discover that ‘Mad Jack’ is preparing to raid the Middle East using his regiment as a secret gang of mercenaries; he plans to start World War III by leaving Stevens' body behind to implicate the British Army. Steed, Purdey and one-man-army Gambit take on the soldiers, and save the day.

 

14/01/1997      Sleeper

Steed, Gambit, and Purdey are inoculated so that they can attend the demonstration of S.95, a new gas that can send people to sleep instantaneously. But when a quantity of the gas is subsequently stolen by the criminal Brady, he uses it to render the whole of London unconscious. Awakening on a particularly quiet Sunday, Purdey, Steed and Gambit search for one another, and encounter Brady’s men, who have set about looting the city. Eventually Steed and Gambit meet up, and from the top of the Post Office Tower spot the looters' departure point; they hijack their escape helicopter - which just so happens to be piloted by Purdey. But the three of them are so exhausted, that they fall fast asleep at their heroes' welcome.

 

21/01/1977      The Three-Handed Game

The ‘Three Handed Game’ is a triumvirate of agents with photographic memories: as a security measure, each has memorised every third word in a secret American defence document. But the agents have been targeted Juventor, a mercenary arms dealer with a mind-stealing machine. Despite the best efforts of Steed, Gambit and Purdey, Juventor steals the minds of each the agents, leaving them as mindless vegetables, but not before he is forced to swap bodies with the dancer ‘Taps’ Ranson in an attempt to escape detection. In the nick of time, Steed, Gambit and Purdey track Juventor down to an old theatre, and Purdey puts paid to his plan to sell the secrets.

 

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